
It’s not necessarily a case of simply questioning your morality, but rather how you react to different situations. After surviving the fall (or not – that’s an option if you make the wrong choices) you hit a tutorial that not only teaches you the basic mechanics of the game, but also helps establish what kind of person you’re going to be in it too. You begin the game in a desperate fall, not knowing who you are, where you came from, or why you’re taking this plunge down into the depths of darkness. This doesn’t mean the end for them though, but rather that they start anew with no knowledge of the role they previously held. Knowing the limitations of a physical form, he creates a constant stream of bodies for himself to control, with them eventually being labelled ‘Castoffs’ and disposed of when their use is over. The ‘Castoffs’ are bodies that host the ‘Changing God’, a greater being that wants to earn infinite power and knowledge. You take on the role of a protagonist known only as ‘The Last Castoff’, a name which will leave you slightly baffled to begin with but makes more sense as you progress through the game. The setting from the original game has now been replaced by the Ninth World, a futuristic outlook of Earth where the times have moved on and technology reigns supreme, even if mankind hasn’t quite kept up with the movement. The ‘Planescape’ name hasn’t just been dropped from the title this time around, but from the game as a whole. The question remains though – is it actually any good?
#Torment tides of numenera foci Pc#
Over 74,000 people wanted it though and thanks to their pledges it’s finally come to PC and console.

That’s the power of crowd funding though ‘Planescape: Torment’ came out back in 1999 and whilst it was popular, a follow up never seemed likely. I mean, it even managed to pull in more funding than ‘Yooka-Laylee’ did, which is quite impressive given that it’s a much more mainstream title and probably saw a lot more press coverage. It shows that not only did the developers want to create a successor to the classic cRPG ‘Planescape: Torment’, but the gaming public eagerly wanted to see one too.


If there’s a quest that seems like it might have a time-sensitive element to it, consider using items to recover your stat pools or HP instead of sleeping.Torment: Tides of Numenera was another Kickstarter success story, with the game raking in an impressive $4 million worth of funding. Quests can advance in the time while you’re resting.You can’t really go back to old areas once you leave. If the game says you should wrap up any side quests before you do something, listen.There is one party member whose abilities can change based on your alignment but otherwise they just represent the things your character views as important based on their choices. Tides are largely a flavor thing and represent your alignment DnD style.It gives you the ability to swap out party members on the fly. Do the Mapper’s quest in the early game.Any party configuration can make it through. Pick someone for your party because you think they’re interesting, not for optimization. No party member is useless (even the one who REALLY seems useless).Try to focus on controlling decisions as opposed to controlling outcomes and the experience will be much richer for it. Even losing a combat encounter isn’t the end of the world and can lead to interesting results. If you want to do a run with very little emphasis on combat, go for Intellect since that influences most checks in conversation.There are usable ones though so check their description before you sell them. Oddities are generally meant to be sold.Curiosity is commonly rewarded mechanically. Talk to everybody and learn everything you can.

The economy and combat is balanced for you to use cyphers and it’s not hard to get more if you need them. You may want to save ones that scale with level if you’re planning on using Rhin. Cyphers can be very powerful but don’t be afraid to use them if it’s a nuke/bomb type of thing.
#Torment tides of numenera foci upgrade#
